I hope you're familiar with the "there are no stupid questions" saying...
I'm trying out a simple definition which maps a bitmap to a surface. It worked fine on one, and then when i created a simple 2 corner rectangular surface, it seemed like my bitmap was tiled some 20 times on the surface. Indeed, the UV output of the divide node did show numbers much higher than 1.0.
I've tried rebuilding the surface with more than just 2x2 uv segments, but it was still the same. When i rebuilt it the second time, back to 2x2, the UVs returned to range 0.0-1.0.
Is this a bug, or am i again missing out on something fundamental? Why is this occurring and is there a way to normalize it parametrically to 0-1?
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