Hi there!
I have a problem and I don't know how to resolve it, maybe someone can help me....
I have to apply 4 different components on a surface with surface morph, so I've divided the surface in subsurfaces to apply the bounding boxes of the components on them.......the applied components should change according to the distance between the subsurfaces centres and an attractor/agent point.
I'm using dispatch to set on which subsurface each component should be applied according to the distance.
The first dispatch (1) is working correctly, but the second (2) gets crazy, as you can see in the 3rd picture....
Does someone know how to fix that? Thanks so much. Giulio.
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