algorithmic modeling for Rhino
I've been trying to create a regular square grid from an irregular surface and i finished with the attached definition, my problem is that i wanted now to create window frames out of that grid, but the pipe effect isn't what i needed, since in reality such a structure would cause a lot of trouble as a window frame. Is there any way to get a square piping effect in this?
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I've tried using Sweep1, but nothing happens... any help?
Edit: actually, a lot of rails appear, just on the origin of the curve I want to sweep.
Hola Ignacio:
Please see image attached.
I worked on only one srf, but the same logic should work in any other srf
I think that splitting your surfaces is not a good idea, since you will generate doble edges.
I worked with contour, i think is faster for gh to calculate
I'll give it a try, thanks! :)
Actually managed to eliminate the duplicate lines with Kangaroo and then used GG's Sweep Profile, managed to shorten the definition by a lot :)
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