algorithmic modeling for Rhino
Curious peeps can give http://speckle.xyz/ a try. Speckle helps you share grasshopper models online, easily: plug in some meshes, double click and get a shareable link! Easy peasy.
This is a very, very, very early release - so be kind. All feedback is welcome - just comment away on the speckle.xyz page (or here, in case all hell breaks loose and the server collapses into a black 502 page).
It's a quiet release as I have absolutely no clue as to how the server will react to more than 2 people uploading models, and sharing them around...
Here's how an exported model looks like: http://speckle.xyz/view/ra357
And another one: http://speckle.xyz/view/970nx/c1
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This is fine, I just missed a notice that the model is loading and the same in the output of the component. But yes, is very easy!
It seems that the model becomes meshes to triangular meshes sometimes, but also changes the topology in a triangular mesh? (image below)
I as designer, I need to share not only the model, also the parameters which allow changing the model online, this is within of your aspirations?
Thank you!
Yep, it's in the works! But don't expect it to be there soon. It's quite a development challenge :) Take a look at platypus: http://core.thorntontomasetti.com/platypus/ - you will nevertheless have to have GH + Rhino open and acting as a "server".
I do am changing mesh topology (for now) - triangles are easier to pass on to three.js. Quads are just around the corner! Then lines & curves, then, nurbs surfaces (maybe?).
And in the future, also a little hint on the icon that it's uploading would be good - as you said. It's quite silently doing its stuff on a separate thread for now (which is good) but you should get some visual feedback.
Nevertheless, making that bloody icon was probably the most frustrating part of the whole process :)
EDIT: mesh topology is not changed beyond splitting quads into triangles. The wireframe option is not really wireframe - it's actually the threejs EdgesHelper class. It displays lines in between faces with more than a given angle divergence.
It's useful to achieve a simple "sketchupy" effect, but i guess confusingly named...
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