Grasshopper

algorithmic modeling for Rhino

Good morning all,

I am currently working on the calculation of the reverberation time of different closed spaces. I have a closed geometry (simplified model of the Hypogeum in Malta), and what I did was change the scale of it, so I had 3 versiones in: 1:1 / 1:2 / 1:5. What caught my attention was that the reverberation time in the 3 cases was quite similar even when the scales were so different and I don’t believe this makes sense at least from a theoretical point of view. The longer the distance for the sound waves to travel, the longer the reverberation time should be correct? But the results I am getting don’t show any significant changes. I did 4 tests in each geometry and I believe I might have something wrong in my definition, In my Ray tracing component I set it to make the calculation with " Trace Specified Number of Rays", not with the “Minimum Convergence”, since it would take much longer time for computing. I AM BASICALLY TRYING TO UNDERSTAND THE RELATION BETWEEN THE SCALE OF THE INTERIOR SPACE AND THE REVERBERATION TIME. If anyone could take a look I would truly appreciate it since I have no idea what I am doing wrong...Thank you all!

https://drive.google.com/drive/folders/17b_cNcm1JMljTkX8iiH39E_G8SN...

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Replies to This Discussion

Reverberation time is an important acoustic measurement that refers to the time it takes for sound to decay by 60 decibels after the sound source stops. This measurement is essential in spaces like concert halls, auditoriums, and even outdoor environments. It is often calculated using the Sabine or Eyring formula, which takes into account the volume of the space and the surface materials within it. For example, during the Upper Mustang Trek trekkers might notice different reverberation times in the unique natural acoustics of the mountain canyons and caves they pass through, influenced by the surrounding terrain and atmospheric conditions.

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