Hi all,
I'll try to explain my problem from the general to the specific.
I'm attempting to show a how a topography changes in relation to the sun - probably moving toward showing the best places to farm based on solar angle (this is for a class workshop - not a literal interpretation).
I have created a mesh and from that a divided surface where I've found the center points of each.
I would like to relate the faces of this mesh (not the center points themselves) to the vector between the center points and the sun. This could perhaps begin to get at growing-degree hours along a topography as the sun passes over.
My main issue is that - after finding the vectors between the center points of the faces and the sun point (using the nGai sun) - i have just that: only vectors. I would like to tie these vectors back to their points on the faces and then tie the faces to a color or an extrusion based on the vector. For example - when the vector is between X & Y radians, the origin face is extruded a certain distance or changes to a certain color. As the sun moves, the vectors for each point on the ground will change and hence, a geometry will change b/c of that vector.
I hope i'm making sense here - i think the inherent problem is that after getting vectors between each ground point and the sun, I don't know how to tie them back to each point they come from and how to start to manipulate geometries based on that.
Any help or examples would be much appreciated. I have attached the definitions below.
Thanks,
Tom