Grasshopper

algorithmic modeling for Rhino

Hi

Could anyone help me to merge the 2 larger rounded squares into the same list of smaller rounded squares? - please have a look at the GH file attached.. I am trying to loft the polygons together to achieve a shape like i have sketched in this elevation (refer to attachment)

I have limited knowledge of GH so thank you so much in advance to anyone who replies :)

Thanks

Isabella

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If there is an easier way to go about this I am open to any suggestions :) Thanks

Thanks :)

I'd be glad to help but:

  • I don't have the 'CORE GH' plugin (don't want it and probably don't need it)

  • your GH file has many 'Pt' params that are not internalized (in orange), so there are only two curves to work with:

Are you trying to do something like this?

Same thing but with the rectangles centered on the rail curve:

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Hello Joseph,

Here is my rhino file with the points sorry I thought I internalised the data before I uploaded (oops!) 

Thank you so much for taking the time to reply that is starting to look like exactly what i was trying to achieve :D I was hoping to have all the squares aligned at the bottom (like in my definition) 

Do you know if there is an easier way to select two square in original list and scale them using say a series? I haven't been able to figure it out 

Isabella

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Like this?  Note the different results from 'Sweep1' vs. 'Loft', and the effect of loft options...

Still looks more complex to me than necessary.

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Cool, thanks again Joseph

Hi Joseph just wondering if you were able to post your newest script as it has been deleted.. thanks again for your help in this forum much appreciated :)

HUH??!!  Looks like a series of posts got deleted from this thread, including my last one or two...  Cleaning up the little mess that Tom started, eh David?  Never seen that before.  What a pity.

I don't remember what I said about this (maybe you got that in the email?), but here's the code again:

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P.S.  It's easier to see what's going on here if you enable preview on the 'Rectangle' component.  And smoother if you change the loft option from "Tight" to "Normal" or "Loose".  All points are internalized in this version.

  • 'position' slider moves the bump.
  • 'width' (poorly named) slider determines the length of the bump, which is affected by how many 'PFrames' it encompasses.
  • 'Domain Start' slider sets the smaller rectangles' height.
  • 'Domain End' slider sets the bump (larger rectangles') height.

And again, the advantage of this approach is that you can change the number of 'PFrames' ('Count' slider) while the bump remains in roughly the same position on the curve (though it changes shape based on how many frames are affected by 'Width').

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Well said Tom, we're good.  My reply was a toned-down version of my first reaction, knowing that innocent "smack talk" doesn't always translate well across cultures.

I am not good, however, with the heavy handed "moderation" that removed posts in this thread from five different people, including yours.  I understand the desire to keep things civil, of course, but the intolerance here for even the slightest ruffling of feathers creates a sterile environment that isn't human.

All good Tom hope you are ok :)

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