algorithmic modeling for Rhino
Hi,
I've tried to make a smooth geometry from two geometries; a pipe and a sphere. I want to make a smooth blend between the objects or from the geometry (joined objects). Something like the black line. Better if its possible control the deformation.
I know this is possible to do with t-spline, however i need to repeat this with a lots of different objects, that way it's very slow.
Maybe with Mesh Smooth? If that's the solution, how could i connect the geometry/surface with Mesh Smooth?
Tags:
Hello Jorge,
You need to mesh the desired geometry (Brep/surface to Mesh) and join/union the individual parts.
Thanks, now I've a mesh. But i couldn't obtain the smoothed form. any idea?
try weavebird
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by