Grasshopper

algorithmic modeling for Rhino

Hi,

I've tried to make a smooth geometry from two geometries; a pipe and a sphere. I want to make a smooth blend between the objects or from the geometry (joined objects). Something like the black line. Better if its possible control the deformation.

I know this is possible to do with t-spline, however i need to repeat this with a lots of different objects, that way it's very slow.

 
Maybe with Mesh Smooth? If that's the solution, how could i connect the geometry/surface with Mesh Smooth?
 



Thanks 

 

 

Views: 3817

Replies to This Discussion

Hello Jorge,

 

You need to mesh the desired geometry (Brep/surface to Mesh) and join/union the individual parts.

Thanks, now I've a mesh. But i couldn't obtain the smoothed form. any idea?

Gracias Mario. Seems that there is the nearest solution.

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