algorithmic modeling for Rhino
Hello everybody,
Im currently trying to find the shortest walk/path along a surface to the center of polygons adjacent to this planar surface.
I am aware the shortest walk component uses a network of curves to work, but I got nothing like that in this option. Just a starting point, where to go, and along where to move.
I dont know.... is it even possible?
Im uploading the internalized geometry if anyone is willing to try.
Thanks for any ideas.
Shynn
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Well ... as Anders pointed already actually you want a straight skeleton solution (Google that: very few code resources are around including a Java one that "works" [holes and the likes]).
That said that well known classic paper attached describes an algorithm that ... er ... works "when it works". Therefore the C++ upon request ... well ...
Unfortunately I'm not willing to share my C# on that matter.
Other than that routing using accurate and real-time fast medial/straight stuff is indeed critical in too many design areas (nothing to do with roofs and the likes) but not in ones related with walks in urban layouts. For instance imagine optimum infrastructure solutions where the cost per m is much much higher than one could imagine.
Have I've mentioned that I hate computers like my sins? (lot's).
Added a new variable that is part of the arsenal of strategies as found in the (never finished: extreme boredom + zzzzzzzzzzz) 1C update that solves intersection events (path crosses neighbor building > try the next best > ...).
Mighty(?) 1C (voted by Code Project as the top C# of the previous century) could(?) answer(?) all the questions and works(????) as follows: blah, blah ... then ... blah, blah ... and if this ... blah, blah ... then that ... blah, blah, zzzzzzzzzzzz.
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