Grasshopper

algorithmic modeling for Rhino

why can i not select multiple geometries in rhino. in paneling..lofted reparametresized ..simply will not select anything..

what can i do

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You cannot select GH geometry (green or red ghosted) in Rhino. You need to BAKE things first.

ooooooooooooooo..thank u thank u :) 

am doing the paneling tutorial from the first primer..pg 88. i baked it but while selecting the multiple geometries i cannot select individual ones, they are selected as surfaces..is that ok or .....?

I'm sorry. From looking at the tutorial, I can't see where you schould need to select anything. Not in GH and not in Rhino.

If you bake something, you get the option to group baked geometry. So if it selects the whole bunch of geometry, try to ungroup first.

• Connect the V Interval slider to the Divide Interval-V input
• Xform/Morph/Surface Box - Drag and drop a Surface Box component onto
the canvas
• Connect the Surface component output to the Surface Box-S input
• Connect the Divide Interval-S output to the Surface Box-D input
• Right-click on the Curve, Loft, and Surface components and turn their
'Preview' off
We have now subdivided our
surface into 100 areas based on
our U and V interval sliders.
What is happening is that, we
originally created an interval that
ranged from zero to one, which
did correspond to the same
interval value of our surface.
Then, we divided that interval 10
times in the U direction and 10
times in the V direction, which
ultimately created 100 unique
interval combinations. You can
change the U and V values on
the sliders to control the amount
of subdivision in each direction of your surface. Now, let's take a step
back and create a geometric pattern that we can propagate across each
new subdivision. In the scene, you will find some a window system
consisting of a spandrel panel, a window mullion, and a glazing panel.
We will use these three geometric instances to create a facade system on
our surface.
• Params/Geometry/Geometry - Drag and drop a Geometry component onto
the canvas
Right-click on the Geometry component and select "Set Multiple Geometries"
• When prompted, select the spandrel panel, mullion, and the glazing panel
from the scene
• Hit enter after selecting all three Breps
• Surface/Primitive/Bounding Box - Drag and drop a Bounding Box component
onto the canvas
• Connect the Geometry component output to the Bounding Box-C input
We're using the Bounding Box component for two reasons. First, the
Bounding Box component will help us determine the height of our
geometric pattern. Since we have only used rectangular boxes as our
pattern, the height would be pretty easy to determine. However, if you
had chosen a more organic shape to copy across your surface, the height
would be much more difficult to resolve. We'll use this height information

Ah, I see...

Did you (manually) create said geometry (spandrel, mullion and glass) or are you working with the provided tutorial 3DM file?

If not, please do, if you have the geometry, could you please post the 3DM and GH files?

i downloaded the primer, does not have the source files which are mentioned in the brief. 

i created the geometry.

Attachments:

You baked out the target geometry (Loft and twisted boxes). That is not the geometry to select. I'm sorry I mislead you here, didn't know what you wanted to do.

It says: "In the scene, you will find a window system
consisting of a spandrel panel, a window mullion, and a glazing panel.
We will use these three geometric instances to create a facade system on our surface."

Obviously, you would need to create the panel geometry yourself if you don't have the files for the tutorial... that's the geometry you are going to select.

ok..thanks..am an architect working on a responsive pavilion...i need the floor /roof/ side panel to respond to the number of people plus their proximity to the side panels..hence the questions...

thanks again

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