algorithmic modeling for Rhino
On way to make seamless pattern is to make it on a torus. Imagine you connect the sides of the rectangls, first it becomes a cylinder and then a torus.
For the bend shape you could use ceramick crack, it looks like a bit.
http://www.grasshopper3d.com/forum/topics/has-anyone-tried-this-cer...
Here an example of pattern from a torus (in XY plane) to a plane :
first I cracked a torus (big diameter of 20 and little diameter of 10)
I extracted all the curves, cut them with a plane XY and XZ, so separated the curves in 4 groups. The control points of these curves were transformed in radians between 0 and 2PI, sort of UV.
This gives me that, torus induce some distorsion which surely could be corrected, scale in U and some stretching in V.
And this could be arrayed
OK, Laurent thanks.
May I ask other question? How could I use this 2D pattern transform to 3D, like topic imagine?
No time to write to much. I have a bug , but it seems more a Rhino/GH bug !
This GH cut a torus with planes or cylinder and flatten the result on a plane. SO it could be used to generate seamless patterns.
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