algorithmic modeling for Rhino
Hey GH users,
I would like to create a net like structure of what you see here. The exact inverse of what you see now.
I tried a few different techniques and couldn’t work it out. I am assuming there is a pretty straight forward solution.
My last attempt was to cut the original surface with each unit’s perimeter then subhtract the unwanted geometry.
All ideas and suggestions welcome.
Thanks
Sosa.
Tags:
 rotated quad grid.gh, 15 KB
 rotated quad grid.gh, 15 KB                            hi, i managed to solve your problem, you need to flatten the item output before the boolean operation, i hope it helps.
David
 rotatedquadgrid fixed.jpg, 513 KB
 rotatedquadgrid fixed.jpg, 513 KB                             rotatedquadgrid fixed.gh, 15 KB
 rotatedquadgrid fixed.gh, 15 KB                            Thanks David,
It works fine with an open surface but the time it takes to upgrade after adjusting the sliders is suspect. I am thinking there must be more logical way of generating the same results.
Also applying the grid to a closed surface causes some issues with the boolean.
I will keep it going.
My end goal is to eventually create something like the image below:
Hi Sosa,
I'm new to Grasshopper and still have lots to learn, but could you achieve the results you want by using multiple open surfaces? If its a uniform pattern, you shouldn't have too much trouble with the seams?
I don't know, just thinking out loud...
Good luck,
David
Thanks David,
Are you talking about using a morph operation to panel the surface with units of open geometry?
The issue I have with morphing is creating smooth geometry
Wieland Schmidt seems to have mastered this with Weaverbird and some solid logic.
Welcome to
Grasshopper
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