algorithmic modeling for Rhino
To give you some background, I'm just starting to use Grasshopper and I have not used Rhino3D in many years.
Ultimately I would like to create a customizable 3D grid that can be twisted. Each vertical line would become a separate column element at each story level and each horizontal line would become a beam element. It could then be exported to analysis software of Revit.
Most of this is well beyond my understanding as of yet. But I'm getting hung up at a particular point regard the plane rotation. I have been successful in getting a top and bottom grid, and having the top grid rotate based on a slider. However, the grid rotates at the origin of the grid which is at the lower left in my image. I would like to adjust this so that it always rotates at the center of the grid. I was able to use some math functions to modify the plane origin, but it just shifts the entire plane and not just the origin.
Is there a way to easily shift the grid based on the inputs I already have?
Thanks!
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That's exactly what I was looking for. Thank you!
I'm struggling to follow the lower, more complex part of your file. How to graft, flatten, and simplify work?
Sir Danny Boyes made a very informative overview : http://www.grasshopper3d.com/forum/topics/path-mapper-help-1
(38k+ views for a good reason: you need to know this)
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