algorithmic modeling for Rhino
Hello everyone,
I am trying to animate a rolling hoop (like the old child's game - image). I need it to get an impulse only once to make it fall over after a few rotations and do that particular swirling move on the ground until lying flat.
My current exploitations with vortex, wheel or springs components did not really get me any further..
Could you give me a few hints how to get this up and running?
Help is very much appreciated!
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