Hi,
I have generated some meshes with vertex color corresponding to their sun exposure. It looks great in Rhino, but I want to be able to get some kind of output from Rhino. I can't create a rendering because that doesn't show the color. The only option seems to be a screen dump, but that of course gives a very low resolution. Is there another way? Maybe somehow create a texture from the color information (seems like a weird solution)?
Or,
does anyone know how to export a model with the FalseColor data? Preferably to Microstation...
is there a renderer that can read FalseColor data, either a stand alone or maybe Rhino-renderer?
This actually not strictly a GH-issue...
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