algorithmic modeling for Rhino
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This can change based on the rendering engine, some offer more ways of dealing with it than others, but I usually see it done with clipping planes. You can set near and far clipping planes that slice through an object, while rendering it as if the object were entirely present.
The disadvantage of using clipping planes is that they must be perpendicular to your camera angle (because they are a part of the camera frustum), which doesn't help with perspective or oblique sections.
yeah, what he said, maxwell can be very good for this
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