algorithmic modeling for Rhino
Hi again,
I'm a MArch student working on my studio project. few days ago I posted a question regard a way to add a controller to a loop like "hoopSnake". Unfortunately I wasn't able to get any help. So I decided to rewrite my code to be more specific. Here I'm posting the process hoping it would help to understand the situation:
I have a base form that is going to grow based on different factor which for now I've simplified it by removing deflectors and let it grow in all possible directions and forms, which are every corner that is free.
First Step:
Second Step:
Third Step:
Forth Step:
Grasshopper Code:
As you see from step 4 it starts to collide itself in some points. Im trying to find a way to evaluate newly created breps with previously generated ones and remove new brep items that has collisions with previous ones.
I'm a beginner and I tried every possible solution that I found searching this forum. But none of them helped me. I would be so pleased if you help me to figure out how to handle it.
Tags:
Ok I made some progress. right now I'm able to remove the collisions but unfortunately I have to bake each step (the filter component after hoopsnake) to get a desired result. Here you can find it on my new grasshopper code.
I also added a final rhino model that is made by baking each step separately which I'm going to attach it for your review. I wonder how can I make this process automated! I'm looking for a way to bake this only one time.
GH file
Files were too big to upload. Here I'm sending again
Welcome to
Grasshopper
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