algorithmic modeling for Rhino
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this is on my video
I think the easiest way to achieve this is to move every point. By this I mean even if you don't want it to actually move transform it with a 0,0,0 vector, this way the order of points remains the same and you can plug the Mesh Faces of your original mesh into the F input of a create Mesh from Scratch component. Example below shows that the vertices with a Z value of 0 remain in the same place whilst everything else expands.
thanks for your reply Danny.
do you know if is possible with mesh from points component?
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