algorithmic modeling for Rhino
Hi all,
When I use SDivide to subdivide a Brep, the subdivisions are based on the surface rather than floor levels. If I use contour for example, I can subdivide the surface based on a specified floor-to-floor height. Example file is attached.
Is there a way to get the UV values on a surface from points on the contour lines? Or is there a way to realign the SDivide so that it divides the surface at specific points (for example, where the surface intersects a floor rather than an even subdivision). I would like to do some Curve On Surface stuff from the UV values
Any help would be great!!
Tags:
use the "surface closest point" component, beside closest point as 3d point, it outputs uv values.
Awesome! thanks a lot
I have one more question now, perhaps the surface was not made correctly in Rhino, but I can't figure out how to model it correctly...
when I look at the UV points they are ordered in an odd manner, see attached.
this causes problems when i want to break the grid of points into cells, each cell having 4 pts (ie: point A, point B, point C, point D). because the points are ordered oddly, I get criss crossing when I draw the lines, see below:
any ideas?
here are the files
easiest way :
how to sort points by z value and place them in branches according to level ?
here is def in which I do it, copy needed components :
http://www.grasshopper3d.com/forum/topics/collecting-outside-points...
(components : pcomp -> cset -> vb (in which input your points as D))
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