algorithmic modeling for Rhino
Hello !!
I need to move the vertices of a hexagonal grid along z axis in a random order, but the problem is I need same z value for the vertices with same x,y values so that it appears as a continuous facade.
Can anybody say how to do that?
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A few little annotated groups in the attached to give you a start.
Thank you for your quick reply and sorry for my late. I have seen your definition, great ! But all the lines are flattened and I can't reorder the lines to join them as a single polylines :P is there a way out ?
As I said, it was a start on the logic for you to think about how the points would be moved, how how to use member index to relate them to your new positions. This has the same logic attached to your hex PL components.
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