Grasshopper

algorithmic modeling for Rhino

randomize boxes of point clouds (for Voronoi etc.) in a grid/field (architectural follies)

Hello,

I am trying to create an evenly spaced field of random, unique, stacked (voronoi-based) sculptures/follies. I can't figure out how to break up or individualize the cubes so that the populate 3d component will generate unique point clouds for unique voronoi stacks and subsequent culling - I've tried a number flattening/deconstruction combinations with no luck so far. 

Thank you very much,

John

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Hi.

Hope it is of some help to you.

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Thanks so much Hyungsoo, this is awesome - can't wait to check it out...

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