Grasshopper

algorithmic modeling for Rhino

hi,

i try to test the proxiescatter by lmns, and wanted to know from you

how  to avoid the many points at the edge of the area?

thanks

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Hi Rasul,

Switch on the preview of your bounding box and you will see that the pop3D component has the freedom to place points outside your surface. These are then Pulled to the Boundary as the closest point hence getting lost of points at the edge

@David, unless it is intentional, I think something is hosed in the Pop3D component which is restricting it to regular world axis orientated bounding boxes.

Even with creating a twisted box based on the surface it still sees the Regular Bounding Box

I suppose the correct way to do this is to use [PopGeo]

But I still think that [Pop3D] should work on twisted boxes. Because When you try and convert a twisted box to a box it defaults to the World Axis again.

This seems to be the only way to do this:

 But I could be missing something really obvious as it is Monday morning 

Pop3D really only works on Boxes only. If you feed in anything other than a 3D box, it'll take the BoundingBox of that shape.

Populate Geometry takes all these different types of Geometry into account, but unfortunately (in GH1) the TwistedBox type is defined inside the Transform.GHA file and thus not accessible to components in other libraries.

--

David Rutten

david@mcneel.com

thanks danny.

the question was to easy for you.

i have another question for you, what could challenge you maybe more. ;)

http://www.grasshopper3d.com/forum/topics/modifie-comp-by-an-attractor

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