algorithmic modeling for Rhino
Hi all,
I am looking for a way to populate a surface (flat not doubly curved or anything) with a number of varied fixed sized panels.
I would like the panel sizes to respond to several point attractors.
I tried going at it with paneling tools but to no avail.
I was wondering if anyone knows of a definition or method of easily achieving this?
Thanks!
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I can't seen to write a script for this. Can you please post the script for this? would be of of great help to me.
Get this then.
Note: it's a pure recursive (fractal) approach via code: no attractors are included.
Rotate: yes , other type: yes (triangles are very easy, mind).
Other than that - as an exercise - have some fun with this (a "bit" off-topic) thingy attached.
Future task for you: gradually replace all the pasta with C# (can you think a way to replace the facet dome component with code? [ A hint: for each point get the plane at the Normal and intersect with the neighbor points planes ... blah, blah]).
Wait a minute: Did someone promised to stay away from freaky things?
he, he
I could not help myself, I'm consumed by the strong bold graphics and organizational layout of you GH files. However Architecturally I prefer the use of Microgramma Font....yikes!
Hmm ... chances are that you probably need the Mother Goose collection of defs -> proper stuff -> ultra freaky things (and Maelstrom morphs).
The only problem is that these are working solely with sardines.
Moral: LOL
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