Grasshopper

algorithmic modeling for Rhino

i'm trying to find the shortest way to orient a plane perpendicular to another plane and keeping it so after being arrayed?

in my case a number of perp frames along a b-spline curve need an additional frame perp to the original frame

it would be nice if it doesn't include additional set up of vectors.

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Replies to This Discussion

Hi Petter,

The Simplest Method I found is to create a Box based on the PerpFrame and then extract two faces to get their centroids and then create a Plane from Three Points.

I should mention that the inputs B and C need to flattened on the Final Component

Example:

Simpler method:

Oh yeah, much simpler ;) You should have seen how complex my first method was!

I was trying to find that put the icon made me think that only the X and Y would be decomposed.
Even if only the x and y vectors were decomposed, if you connect a plane output to a vector input it will input the normal vector. You could also use the cross product of the x and y vectors to find the normal vector.
YEs, much simpler,

thank you both for your quick replies!

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