algorithmic modeling for Rhino
Dear GH community,
I've made a definition which maps a bunch of circles in a diagrid to a cylindrical surface (to create a perforated tube). First I generate a planar surface with the diagrid (pink section), I cull the grid nodes from the surface's edges (purple section) and then I map the resulting curves on the cylinder (green section).
The definition is a “succes” but I have a performance issue with the script: when I increase the number of circles (a 1000 for example) and I enable the “surface split” node GH freezes and crashes.
I've noticed my computer has performance issues with GH in general when the number of entities/computations increase (although my definitions are very basic stuff). Because I'm new to GH I don't know if this has something to do with my approach to the definitions or due to a computer hardware bottleneck. Could you guys take a quick look at the definition and tell me if I have to take another approach or if I have to update my computer hardware. Many thanks.
System specs:
Intel i5-3337U 1.8GHz (two cores, to my understanding the number of cores is irrelevant)
8GB RAM istalled (about 5 GB free when running GH)
Intel HD Grahpics 4000
Windows 8.1 64-bit
Rhino 5 64-bit
Tags:
Thank you very much for your time.
My computer doesn't (really) crash anymore!. It's still super laggy and it takes alot of time but it's a step forward. Guessing by your reaction this isn't really hardware issue but simply a computation that takes alot of time? or do I really need to update my hardware if I want to continue using Grashopper more?
If in case rendering is your final goal, I definitely recommand opacity mapping with your any kind of render engine unless you have a monster.
Nurbs surf with more than 1,000 cutting holes would be very extraordinary to any other pc.
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