algorithmic modeling for Rhino
I am trying to model some paint dripping over objects and so far i have not figured out a decent way to do this. i have been playing with kangaroo and collision thus far but one thing i am not getting is the thick mass that acquires on the sphere like in the picture above. also another thing that i do not get is the liquid running past the zero degree edge with gravity the particles fall off around the zero degree mark where as i would like them to act more like paint and continue around the sphere until it gets too weighted at the bottom and falls off.
this may be getting very deep into physical properties of liquids but i would like to try and model this or something similar.
thank you
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