algorithmic modeling for Rhino
Dear All,
I am working on digital ornaments and since I am not too experienced with grasshopper I would like to ask you guys for help.
I want to create 3D ornamental structures based on basic geometries. Like Michael Hansmeyer I want to divide the basic geometry again and again using an algorithm.
I started out in 2D to understand the basic principles. Using a Rectangle as basis I came up with this grasshopper definition:
I think it shows the main idea, however I cannot manage to make multiple iterations like this:
After some research I have the impression that grasshopper by itself is not capable of what i want to do and that i need some scripting. Is that true?
The final product should be a definition that takes a basic 3D geometry, subdivides it in multiple iterations, and has the ability to manipulate the geometry’s points for each iteration, to create an ornamental shape from a cube like this:
I would really appreciate any help or suggestions,
thanks a lot!
José
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Well, I looked but I still don't understand Hoopsnake. Your result looks recursive but honestly, Hoopsnake is too mysterious for me to want to figure it out.
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