algorithmic modeling for Rhino
Hi all,
I am sure my problem is super easy to solve but I can't seem to figure it out.
I have a number of Breps which edges need to be modified by a random number of Breps.
I managed to make it work on a single Brep but when I try to apply the same logic to many I get wrong results.
Grafting/Flattening the various components didn't seem to work.
All the "Colliders"(Red) need to be "SDiff" by their relative "Obstacles" (Purple and Blu).
Here attached are the files needed to understand the issue.
Tags:
Kim,
it appears to be working.
Let me test it out a bit with more Breps with different configurations.
I would have never be able to figure it out.
Many thanks for your help and prompt response. (My headache is now gone!)
Kim,
while I am at it I would like to ask you if you have any advise on how to make this definition faster.
Once I have 10-15 breps it gets quite slow.
I have tried to use meshes instead, and it is definitely faster but some of them will not computer correctly. it is quite unstable.
Do you have Any enlightening clues for me?
Thanks in advance.
Kim,
I have been playing with your improved definition for a while and although it appears to work it is not quite there yet.
I just noticed that after the COlOM computation the SDiff still booleans all elements with all elements rather than just one element with its colliding ones.
Do you have any idea on how to create a branch that contains only the elements which collide with the member? See attached screenshot..
File...
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