algorithmic modeling for Rhino
Hi everyone,
I am running into the problem of offsetting a continuous surface. I need it watertight for 3d print.
Seems that the normals at the connection edge are oriented differently, hence my impossibility of offsetting smoothly. I have tried also to offset same distance both sides of the surface with no success.
I am trying WeaverBird to do same operation, see attached . No solution yet, any hints?
Much appreciated!
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Nesting depth in replies is quite limited I must say.
The problems with manual rebuild (case: paranoid meshes, he he) are 3:
1. Rhino does not have a proper clipping capability (N clips on a per View basis).
2. Rhino does not have a proper object display capability (objects per layer per view basis and/or per "collections" per view).
3. TSplines does NOT have any on-the-fly coordinate system definition capability (making "edit" a pointless waste of time). A small example about what this means as regards view navigation matters: imagine "hoovering" along a myriad of 3d objects: if you choose/opt for it: the moment that you touch an element (that could define a vector): this instantly becomes the working plane Z axis (very common capability in top MCAD apps). Not the same as a SpaceNavigator controller mind (far from it).
If these 3 were available > rebuilding anything with TSplines could be a joy (and very fast: about 2 minutes for your mesh)
Get this as well - Load Rhino file first attached in my previous reply (just for fun: not for your case, but we could do an extra WOW MERO spaceframe out of this paranoid M mesh).
BTW: Exo W is "tricky"
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