Grasshopper

algorithmic modeling for Rhino

object can travel and turn its direction along the curve

hi all 

i would like to create the object that can travel and along the curve. 

but the curve has a couple of direction. 

the object can travel along the curve and trun the direction according to the vector of curve. 

what should i do?

thanks!

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Read the manual!  Watch some tutorial videos.  Do your homework.  Experiment.

Sorry, some of your questions sound like you haven't even tried yet to do it yourself.

i have finished a part of component....
i can move  the object along a curve but i cannot turn the direction

so my question is how to turn the direation of object along a curve.

i tried to do that for a long time ...

but i cannot finish.

i tried to find the tutorial and website. its no any relative information about turn the object direction along the curve

Try [orient] instead of [move].

THANKS FOR YOUR REPLY FIRST

HOW TO CONNECT THE ORIENT

Thanks for the reminder (again!) about 'Reparameterize' - it makes life SO MUCH EASIER!!  I must retrain myself to use it.  Mahalo.

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Two methods in this code:

  • slide box along curve using 'Point on Curve' slider (first group)
  • divide curve (second group)

Note the use of internalized data in the GH file - eliminates the need for the Rhino file.

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By the way, Joyce, as you orient/sweep/flow geometry along a curve, you will soon discover "torsion", if you haven't already.

The curve in this example is created with four control points:

  1. the origin
  2. a point along the Y axis
  3. arbitrary X, Y and Z coordinates
  4. same Y and Z as #3, moved to a higher value of X

The result is a curve who's tangent at the beginning is the Y-axis, and at the end, is parallel to the X-axis.

I added some switching to my previous code to choose an original orientation (circled in blue in the animation) between:

  • "Curve End" - as before, origin (pA) and tangent (dA) for the box are obtained from the curve start - or...
  • "World" - ignores curve, uses World origin for 'pA' and either X, Y or Z unit vectors instead of curve tangent for 'dA'.

NOTE: The X/Y/Z value list is ignored using "Curve End" - works only using "World".

Notice that "World | X" keeps the boxes level and that "Curve End" and "World | Y" have the same torsion, due to the nature of this particular curve (described above).

Aloha

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Oops!  I forgot to use "Internalize Data" on my curve; didn't notice until after I mirrored it.  Same idea, twice as long - attached.

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Animated .gif made with GH 'Animate' slider dialog, combined exported images to .gif in Photoshop ('File | Scripts | Load Files into Stack'), animate frames from layers.

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