algorithmic modeling for Rhino
Your mesh's points were already very nicely ordered. Just decompose the mesh and feed its vertices into a surface from points component...then just tell it you have 11 points in the U direction, and you're done!
Thank you both...
Now we are close to the solution...
I have done some tests.
Can you look at the example? The first definition work quite but I don't like that tessellation, I need a smooth surface (like rhino analysis).
The second one is smooth but have some problems but I can't figure out where...
The thirst one is rhino analisis (like what I need in GH).
Can you help me?
Thank
third one
I dont get what the problem is?
The problem is that I can't get a smooth color surface like the one that I can create with rhino analysis curvature tool.
Hi..
This is what I get at the end... quite close to what I want...
I have the last few questions.
How can I remove that kind of tessellation?
How can I remove the reflection?
Can made a jpg of that directly?
Thank you
Hi
I have solve some of my problems, but now I have to find curvature on free-form surface..
I tried this way (see attachment) but it does't work..
Do you have any suggestions?
Thank you
Welcome to
Grasshopper
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