algorithmic modeling for Rhino
Hi Daniel,
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Hi Arthur,
It could indeed be interesting to play around with physics in curved spaces.
There was a nice game from MIT a while back that allows you to interactively explore relativistic effects:
http://gamelab.mit.edu/games/a-slower-speed-of-light/
I suppose one could replace the current vector library so that whenever it calculated distances it took the metric tensor into account...
I don't think this is something I'll have time for any time soon though!
That said I do think there are applications for some specific 3-manifolds and mappings between them. I recently added to Kangaroo a way to simulate periodic boundary conditions so you can work in a 3-torus (allowing things like relaxing triply periodic minimal surfaces).
The 4d rotation script I posted can also be useful in conjunction with all the circle related geometry optimizations, such as conical meshes, circle packings, etc., because such transformations preserve circles and the angles between them.
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Grasshopper
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