algorithmic modeling for Rhino
Hi,
I try to create a nested 3d voronoi. In more detail, from a standard (rather coarse) 3D voronoi, I want to use the edges of the cells (a bit thickened and smoothed so they look good) as the diagram boundary for a much more fine-grained voronoi. So it may be similar to the 2D voronoi groups, but not really.
I managed to create the points within the geometry, and build a fine-grained voronoi diagram, but could not cut it down using SDiff.
Now I have a few questions:
1. Is there a better method to create the points? Because first generating thousands points in a bounding box and then throwing away 90% of them is quite time consuming and doesn't seem to be an elegant way.
2. Is there a good method to convert a mesh into a brep? Then I could use SDiff to get me a result (but I'm still not sure if that is exactly what I want)
3. Is there overall a better/smarter approach to the problem?
Thank you very much for your help :)
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Not a good idea to convert mesh to nurbs(19,584faces) btw, it is doable and you'll have to wait a few minutes to open your file. And you might want to see Nik Willmore's work fr here.
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