i want to divide a surface and move each cornerpoint of the subsurface i get along it's normal. the problem is, that gh moves the points (0) and (3) in the direction of the normal and the two others tangential to the surface.
This will move all the edge points of each subsurface, that means that if the subsurfaces overlap, there will be overlapping points.
Is there a reason you used the vector summation instead of the move component?
ok, i can now move all the points along it's normal. now i want to add a subsurface per division (subsrf) and take each cornerpoint of that and control it like before, move it along it's normal. that's now two 'branches': one for the 'move-along-normal'-operation, one for the 'subsrf'-operation, but i can't join them together again.... there is the file which shows the problem...
that's great, thanks a lot! but there's still one problem with the points, somehow they get doubled and tripled, which might have to do with the cross-reference in the EVAL....
and then i still/or again have the problem, which i had in earlier discussions: i want to move the 1st/3rd point down and the 2nd/4th point up (of each odd SUBSRF/// 1/3up, 2/4down on each even SUBSRF) ... a friend from a workshop gave me a VB-Component, which switches the value which multiplies the vector, but i can't get it worked....