algorithmic modeling for Rhino
Hi,
I tried to move mesh vertices along their srf normal, but can only do it by making a offset of the srf. Too complex srfs often cant be offset. Does anybody know why the mesh normals are so weirdly projected and could help me out with this? Like it's done with Weaverbird Stellate component, but for vertices.
I'm sure it's easy, but I dont seem to find the solution.
Many thanks,
Oliver
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