algorithmic modeling for Rhino
Hi Mario,
I would contact Antonio Turiello for Generator: http://antonioturiello.blogspot.com/2012/06/generator-concept.html
Mostapha
thanks....will test
cheers
Hey Thanks Michael!
Morphing usually involves blending between an equal amount of control points or vertices. You may be able to distort a cube to look like a sphere, but that will not be the same as a standart GH/Rhino single surface sphere.
Thanks Hannes
Actually i need to morph a box to a geosphere
will work on it...
cheers
m
can you show any particular example of polysurface morphing ? do you know any software capable of it ? can you show any paper about it ? It may be done with starling, but the output will be really low-quality - its not worth even to try it.
Hi Mateusz:
Well this can be done with 3ds max, and the morpher modifier
You would have to create a geosphere, then copy it on one side, the mannualy move the vertices in order to get the box geometry (this takeas a while)
Then use the morpher modifier
It's been a while since i stopped using 3ds max, i wanted to achieve this with gh, but i guess i'll have to go back to autodesk again.
a video
http://www.youtube.com/watch?v=iTIq-MYLZ0M
paper
ojs.academypublisher.com/index.php/jmm/article/download/02061525/1215
thanks for your reply
Hey David, thanks so much
this is just what i needed!
no problem...it was a fun puzzle. I think this should work with most pairs of faceted geometries, so long as the carved up elements are quads or triangles.
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