Grasshopper

algorithmic modeling for Rhino

I'm failing to find a way to successfully rebuild a surface once I move it's vertices points.

I subdivided a polygon multiple times into many triangles. I then manually moved the vertices of these triangles in the Z direction, created planar surfaces, and joined them to generate a faceted surface that is organized in the way that I need. I would like to move the vertices in grasshopper since I am working with many initial polygons.

I would like to control the Z position of the triangle's (or surface) vertices via sliders so that I can use gEco/Galapagos to optimize the faceted surface for PV orientation.

Attached is a Rhino file with a subdivided polygon as well as an example of a desired 3D faceted surface.

I hope all of that was clear...

MorphingFacetedSurface.3dm

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Replies to This Discussion

Well, I never got a response to this but if someone stumbles across this in a search and wants to know how I solved it they can look at the attached .gh file.

It seems like a incredibly messy definition to accomplish what seemed to be so straightforward from the outset. I'm sure there is a way to not have to copy/paste or delete elements from the "Needs Improvement!!" group base on the number of vertices. Also, to recompile the various lists into one by perhaps using hoopsnake.

Maybe someone is up for taking a stab at either of those two??

Attachments:

and the associated Rhino geometry from another definition...

Attachments:

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