Grasshopper

algorithmic modeling for Rhino

Hello guys (and girls) !

According the fact I'm a poor architectural student I'll start to teach some private gh courses to other students. Thursday it's my first class and they want me to show them how to model a kind of maroccan tent you can see under. For now, I managed to make something that looks familiar but I'm not really satisfied with the result. I'm sure there are many other, nicer ways to do that... but for now i just see that. Maybe i can make a triangular mesh... it could be better... I'm really opened to any advises.

Thanks in advance for your help. I don't want to look stupid in front of my students hehe

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Whenever you anchor or pull at one vertex there is a tendency that its incoming edges become disproportionately long in comparison to the remaining edges. A simple fix to this is to add an additional spring to these edges or to increase their spring strength. Another option is to use the SoapFilm force/goal on a triangulated mesh instead of the springs. It is my understanding that this might also help with these local "distortions". If you do go with a quad-mesh, it probably also make sense to have its topology better match where the tentpoles go (i.e. start with a coarse low poly mesh and quad-subdivide, make this mesh either manually in Rhino or come up with an algorithm in GH). Hope that gives you some ideas :)

Edit: Also, you can pass your mesh (as well as lines and polylines) into the Geometry input on the Kangaroo solver. Makes it easier to manage input/output geometry. Note that this will work with datatrees.

Thank you very much for your advises ! I Finally, i put the points in rhino and the result was almost good. I tried with the soap film force but i think i didn't use it well it gives me a very strange result. First i triangulate the mesh, after i explode my faces, get the points to have lists with three elements and after i flipped the matrix and put each vertices in each params of the soap film... maybe it's because i explode the mesh ?

What means "a coarse low poly mesh" ?

Thanks again and really amazing videos by the way, hope I'll get this far one day

Hi Nenov,

As I described in this post:

http://www.grasshopper3d.com/xn/detail/2985220:Comment:1277242

sharp points do not work with soap films (digital or real-world).

Membrane structures don't have to be pure soap-film shapes, but still, really spiky surfaces are usually avoided. One option is the openings like in Otto's Stuttgart train station design:

Other options are rounded bumps:

Or if the spikes are an important part of the look you want, you could use a ring and have an additional cone-like piece covering it:

Also - if you are having trouble with the soap-film elements, you can post the file and I'll take a look.

Sorry i've not answered before (my final jury is coming fast...)

Thanks for your response. It's very explicit. I understood with the example in the other post. 

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