algorithmic modeling for Rhino
Hi!
we are a group of architects working on a project.
iam doing visuals (i use 3dsmax+vray)
export to mesh via the normal rhino exporter subdivides the (overall very basic) geometry
to a CRAZY mesh.
thats ofcourse a problem for rendering time/textures etc etc in max :(
BUT
i know that making grasshopper convert to mesh should solve the problem (rhino dosent ask to convert it itself because its allready a mesh).
Iam pretty new to rhino+grasshopper but figured out "geometry" -> "mesh uv"
but this dosent catch all of my geometry when i try to bake it :(
what to do :) ?
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Grasshopper conversion from nurbs (brep) to mesh is not different from rhino's one. Playing with the settings will often make more manageable meshes, even if they differ a bit from original geometry it doesnt matter much for most visuals.
Thinking about your geometry as a mesh from the beginning can be a good option, really hard to say because we have no idea of what your project is looking like.
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