algorithmic modeling for Rhino
Once again I am sure there is a simple way to do this, but after a really frustrating day of grasshopping, I am putting it out here.
So I have a bunch of surfaces, which are planar and only have straight edges. I would like to mesh them so I can offset the individual mesh faces.
For some reason though, the Mesh Brep component, doesn't give the desired results for no apparent reason. Sometimes it can mesh a surface in just a few mesh faces and sometimes takes a ridicolous amount of small ones. Have a look at the screenshot below. I should say that all surfaces have around the same amount of discontinuities (between 7 and 12).
What's even stranger is, that it was working perfectly and all surfaces were meshed in a similar way to the "good" one in the screenshot, with about 10 or so mesh faces each. As soon as I saved the GH file though it looks like it does on the screenshot. WTF!?
Even Area fails on the polyline face boundaries now for some reason (it didn't before I saved).
Alternatively does anyone have a better solution to triangulating the inside of the surfaces in as few triangles as possible. There has to be a better way, but I have literally just spent hours trying different approaches.
Thanks!
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Ok, I have found out it only happens if Mesh Brep is inside a cluster. Will put this in Bugs Forum as well.
You Sir, are a legend! Thank you very much.
I have just 2 problems now.
1. MeshMachine doesn't want to work. I have downloaded it and put it in the components folder. Then unblocked it. Its still saying that it cant find it and the component is missing when I open your file. Any idea?
2. MeshBrep has a serious bug. It has different solutions when it is inside a cluster (which it needs to be in my case - its a very large patch). See here:
Not in cluster:
In cluster:
Its a shame that meshmachine isn't working because I really liked the look of that solution. I would like the meshes for each element to be similar (they will have an inner offset, so basically have many holes).
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