algorithmic modeling for Rhino
Meshtonurb all it does is create a surface for each face and then join them together, this should be easy enough to reproduce.
You can do something similar to MeshFromClosedPolyline by using CreateFromPlanarBoundary with really coarse settings, but only if the polyline is planar.
If it's not planar, depending on the shape, you could use the curve Planar component to find the average plane of the polyline, project the polyline to that plane, create a planar mesh with the projected polyline and finally use the faces from this mesh with the vertices of the non planar polyline to create the final mesh.
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