algorithmic modeling for Rhino
Well friends,
A fellow user (Brian Willis) recently initiated a thread related with meshes, breps, cats and dogs:
http://www.grasshopper3d.com/forum/topics/maps-best-method-to-conve...
Here's my solution (WIP: without the river) on that matter using 3 C# "components":
The "main" does the job, the second adds topo curves and the third calculates deviations (using a user controllable amount of reduced mesh vertices). The other C# things present are gonna be used(?) for the upcoming trad update (V2).
Test Data ARE NOT internalized , thus load Rhino file first.
PS: demo cases included use a "reasonable" amount of mesh complexity (it's a terrain after all, it's not a Rolex).
PS: avoid imputing meshes with 1Z vertices (not sure if CreatePatch method used can handle such big numbers).
more soon, best Peter
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Thank you for the great work, it runs so smooth. However i want to increase the accuracy more than 40, is it possible?
Well ... this is so old/prehistoric that I can't remember a thing (or two). I'll investigate soon (V1 indicates that - quite possibly - there's other builds available [kinda like updates: V2/3/.../666] as well).
I have tried with 80 max but my pc can't handle over 100. Nonetheless, waiting for the V2 release :)
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