algorithmic modeling for Rhino
Hi guys,
I have attached the relevant rhino file to this post. Basically I have a branching structure and I need to create a surface around the curves so that they become branches. It would be great if the branches became thicker the more branches join, as in a typical branching structure.
I was thinking that some sort of 'marching cubes' algorithm could work but really not sure. The bit I'm having difficulty figuring out is how to get a smooth intersection between surfaces when the branches converge.
Any help would be much appreciated!
cheers,
Phill
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dear systemig,
i'm sure that you can tell me how can i create something similiar
like the possibility in mayas hair-system. i've found something
for grasshopper, but no satisfactory answer until now.
http://www.grasshopper3d.com/video/rhizomatic-space?xg_source=activity
the project by shampoo illustrate very well,
what i mean with maya hair system.
http://www.shampooo.net/?page_id=4
and
http://www.youtube.com/watch?v=9VsUbInC-Uw&feature=related
look forward to your response.
rassul
I think the Kangaroo bundling should work well enough for that (see in post Phill linked).
dear phill,
would you explain how you did the curves,
or share your definition?
look at this:
http://www.shampooo.net/?page_id=4
thanks in advance
Hi Rassul,
I actually used Processing to create my 'optimal paths'. The workflow is pretty straightforward, I just modelled a ruled geometry in grasshopper (hyperbole of revolution) and then exported it into processing via python which exported all the info as a text file. Processing creates particles and springs where the lines were in grasshopper and then does its attraction, physics thing. From processing you export it as a dxf and import it into rhino.
have you seen this post?......http://www.grasshopper3d.com/forum/topics/grid-deformation-in-respo...
yeah the shampoo project from the drl is pretty cool, been using that as a reference myself.
cheers,
Phill
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