algorithmic modeling for Rhino
is there a simple solution to generate a mesh from a set of intersecting 3d-lines?
in simple words: i have all the edges as lines and want to generate the faces. there are mostly triangles and planar quads, in some cases planar ngons with 5+ sides also appear. (file attached)
to output faces with 3+ corners, i guess a plankton half edge mesh (at least as i understand it) would be necessary. but converting the 3+ faces to triangles would be ok, too.
thanks in advance for any help
roberto
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thanks, great !
i added an unweld to get rid of the smoothing, now its perfect.
also thanks for the "edge-join-tile-joinmesh" workflow !
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