algorithmic modeling for Rhino
Does anyone know how I can make a proper mesh division from an irregular outline (see image)? I've first tried to make a mesh using a surface which I then converted to a mesh, but the division of this mesh not nice. Since I want to use this mesh for a Kangaroo simulation, the mesh division needs to be proper.
Hope you can help me out here!
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This is an example to transform a polyline similar to the one in mesh-subdivion-example.3dm into a usable mesh with the purpose of form finding. This transform the hexagon into a network of quads.
This is conceptually just this:
Have a look if this is something similar to what you are trying to accomplish. Cheers,
Giulio Piacentino
Hello everyone in this discussion
I was looking for a solution to a mesh division problem I have
I would be extremely grateful if someone could have a look on this case?
I'm not very experienced GH user so maybe I'm trying to achieve something impossible or have a wrong approach?
please indicate whether it makes sense what I'm trying to do:
I'm trying to simulate a surface inflection like in the image below (the shape can be simpler if necessary)
I tried a simple definition that I found in the forum and adjusted it with kangaroo collide surf component to simulate the applied pressure
but:
1. the mesh comes out very edgy and behaves more like fabric than paper
while I need it as stiff and smooth as the paper model
2.another problem is that I need to apply a grid based pattern (refer to gh file) on it and have no idea how to start with it as the mesh has irregular division
is it possible at all with this kind of planar shape or I need to think of a more regular polygon?
any help would be much appreciated
Thanks
Agnieszka
this paper/algorithm/video http://people.inf.ethz.ch/~dpanozzo/videos/pattern-based-quadrangul... explains exactly what are you looking for.
Just in case someone needs the video, here is the new link http://cs.nyu.edu/~panozzo/videos/pattern-based-quadrangulation.mp4
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