algorithmic modeling for Rhino
Hi guys, what I want to do here is to do a much more "Organic" fractal system.
Currently this 3 lines that will appear on every edge, but I want to try and make it random, meaning maybe gen1, only A + B will be used. C will be left out and "Die"?
Gen 2, B + C of the previous generation will be used. And A will be left out.
So basically I do not want it to be systematic, geometry generated at every edge. I want to randomize the appearance.
How do i achieve this?
I think it has something got to do with Random, set with a domain that has 3 numbers, selected numbers will be given a false, allowing the rest to be fed back to hoopsnake.
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If you do not share the definition is difficult to help.
Indeed, it can be done with random, giving three values of 0 and 1, for the dispatch component. To each generation is different, you have to vary the seed, somehow connect with a changing value of hoopsnake.
Added the .gh file
Enjoy ;)
Appreciate it! Will take a look.
So far looks complex haha.
I'm trying to understand it now...
Cheers!
After a while trying to understand it, I think i got it haha. Thanks for the great help!
Learnt how to randomly split a list into 2 using random + Int.
One last question, I am looking at the Dispatch component. What if I wish to orient a different geometry onto list B (filtered data) and cumulate it after afew iterations of hoopsnake just like those in List A? I managed to orient a geometry using the points from list B, but it only applies to the latest iteration as it does not go thru hoopsnake to the Cumulative feedpack output.
Do I need to feed it back to the same Hoopsnake? I cant figure out how to do it.
And possibly, I can add another variation of lines, or a different geometry (spheres)
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