algorithmic modeling for Rhino
Hi!
I am a newbie at this, and I am trying to make a section that emulates slate for a drawing I am making for my thesis. I have attached an image of what I am looking for.
Any suggestions? Make a bunch of jagged horizontal lines and a few vertical ones, offset, intersect, trim?
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It's a highly isotropic type of geometry, with a lot of detail if you look close enough.
I'm not sure this will work, but I'd start by generating a set of large random numbers, and then another set of smaller random numbers at a higher frequency. Add the two together and you might get the layered detail you see here.
I have no good ideas on how to achieve the variation along the fracture boundary though.
Wow, thanks for the quick and very informative replies! That looks exactly what I need to get into, thanks!
Missing GH2 multiplication component, GH1 version attached.
Thanks, I keep forgetting that.
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