algorithmic modeling for Rhino
Evening all!
Can someone help me on a query I have about lofted surfaces please...
I'm trying to loft a mobius band and some variations but its the loft issue I want to figure out even if there is a better way of drawing mobes.
When you loft through a set of curves the surface seems to get puled according to the direction of the curve. So when I draw a closed loft through lines, the surface gets flipped back to meet the first line in the list and looks like this:
So to get around this, instead of a closed loft, I draw a line in the same place as the first line in the list, only in the opposite direction... all good, but a bit messy!...
However, I want to loft different shapes around my mobius and the reslting lofted surface doesn't look so easy to fix with a "bodged on the end" line or two!...
I understand why this is happening (I think) and wonder if there is a neat way in GH to deal with this as I often encounter problems like this where I end up needing to align things in a list but not knowing how to do it.
Am I missing something here?
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you can try making a moebius strip with parametric equations. i am not sure what you are trying to do in the 3rd picture but parametric equations are a clean cut way to produce any mathematical form so i am guessing you will not have a problem!
i'm uploading one i've made, there are a few variations of the equations, you can find them easily on the internet.
Wow, many thanks! I had a hunch there was a way of doing it mathematically but I'm not so good at that sort of maths. A nice lesson for me though, thanks for sharing!
I want to create shapes similar to some of the amazing work on this website... Rinus Roelofs
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