algorithmic modeling for Rhino
Hi All,
Has anyone tried approximating arbitrary freeform surfaces with primitive geometry such as a cylinder or torus? I am interested in something flexible and probably code based.
A simpler example of this is the "Plane Fit" component - maybe David Rutten can shed some light on how fitting was achieved here?
I have briefly read over the following: Gradient descent, Gauss Newton, Monte Carlo. Any one have any advice on these?
I would very much appreciate any advice on this.
Cheers,
Sam
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