algorithmic modeling for Rhino
Rhino 6 wip rhinocommon has a nice feature of ngon within mesh , it is literrally a group of mesh faces within mesh, in the end you can operate with such mesh as polygon mesh in blender.
Or if you are using rhino 5 planktonMesh (http://www.grasshopper3d.com/group/plankton) and starling (http://www.food4rhino.com/app/starling) are good options when modelling just with polylines with n vertices.
Thanks for your reply.
Could you please tell me what components are in your scene in the picture above? All icons are blank. Are these components from the mentioned planktonMesh?
I have been wrapping some functions from ngons and helpers to get adjacency to rhino 6 wip.
If you want I can publish them on food4rhino and add some icons...
planktonMesh I think leopard http://www.grasshopper3d.com/group/leopard is a grasshopper add on for rhino 5. But I do not know if there is full functionality to polyline mesh. Just try it.
But in general plankton - it is C# half-edge mesh data structure that is convenient to use when scripting
Thanks for the example, but my goal is to get a single polyp for the entire group boundary. For your example that would mean one spanning over four by four mesh faces.
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